Orbital velocity in VFX Graph?

Well this does move the particle in a circular orbit, but they’re moving away bit by bit over time, which ends up like a ripple-like spiral. The result I’m looking for is a perfect round orbit. Is there a way to make it?

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Hi @Happy_Face ,

You can use the Rotate2D or Rotate3D nodes to do something like this:

* Please note that the angle is in radians.

The result would be something like this:

Hope this helps!


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Back when the forum gods thought all VFX graph questions were best organised via a single 2 trillion page mega-thread there was some discussion of orbital velocity. You can probably find it via search.

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