Orbiting particle system of astroids

Im trying to make a particle system of astroids that move in circles or orbit a centre.
Can somebody please help me out?

You could place the particle system inside an gameobject; the place this object inside a new one which will represent the orbit centre. Move the object where the particle system is located at a the distance you want from the “centre” (for example set the transform of the object where the particle system is located to x=3, y=0, z=0), and add a script to the “centre” object to rotate itself.
This way, the particles would orbit the parent gameobject as you rotate the parent gameobject.