Hi,
I’m looking for an implementation example or/and a detailed tutorial of order-independent transparency in Unity.
Does anybody know where I could find such source code ?
Thanks in advance.
Hi,
I’m looking for an implementation example or/and a detailed tutorial of order-independent transparency in Unity.
Does anybody know where I could find such source code ?
Thanks in advance.
I’ve just released a shader with support for Order Independent Transparency. It includes unobfuscated shader code