Is there a way to order the “depth” of polygon colliders? Basically, if I had two colliders at the same coordiante, could I specify which is clickable. I’m noticing a strange collision issue with my mouse clicks on sprites due to ordering.
I assume you are using raycasts to check for a click. You might be able to use the Z position of the object/collider to tell which one is in front (clickable)
Actually I’m using sprites and their click methods. I had assumed the sprites would handle this with their depth setting, but that doesn’t seem to be the case.