Ordering layers with particles and sprite animations

I’m making a 2d sprite base game.

I have an effect that’s supposed to fly around my character meaning that some particles should be in front of my sprite and some behind it.
However I see that with the ParticleSystem(PS) I can only make ALL the particles have a specific order in layer. How can I make it so that the particles within the PS have a different order in layer from each other based on their Z position in the world?

Try the Simulate In World Space checkbox, it should have them draw properly once its checked

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Thanks that does it.

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