Organising player Score from highest to lowest?

Hi gang! I managed to sync my players scores in Multiplayer witch is Awesome!
I want to add a feature that determines the winner.
(Orders highest Score and Lowest scores) (float)
I have each players scores streamed all I am missing is a way top put them order So the results can be displayed.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon;
public class ScoreTRacker : Photon.MonoBehaviour {

	public float Player1Score;
	public float Player2Score;
	public float Player3Score;
	public float Player4Score;

	public float AcualPlayer1Score;
	public float AcualPlayer2Score;
	public float AcualPlayer3Score;
	public float AcualPlayer4Score;


	public Text FistPlace;
	public Text SecondPlace;
	public Text FourthPlace;
	public Text FithPlace;

	public float FistPlaceScore;
	public float SecondPlaceScore;
	public float FourthPlaceScore;
	public float FithPlaceScore;

	public GameConnectClassic  GameConnect;
	public PlayerGUI PlayerG;
	public GameObject GameMananger;

	// Use this for initialization
	void Start () {
		GameMananger = GameObject.FindGameObjectWithTag ("GameMananger");
		GameConnect = GameMananger.GetComponent<GameConnectClassic> ();
	}
	
	// Update is called once per frame
	void Update () {
		if(GameConnect.Player1 = true){
			Player2Score = AcualPlayer2Score;
			Player3Score = AcualPlayer3Score;
			Player4Score = AcualPlayer4Score;
		}

		if(GameConnect.Player2 = true){
			Player1Score = AcualPlayer1Score;
			Player3Score = AcualPlayer3Score;
			Player4Score = AcualPlayer4Score;
		}

		if(GameConnect.Player3 = true){
			Player2Score = AcualPlayer2Score;
			Player1Score = AcualPlayer1Score;
			Player4Score = AcualPlayer4Score;
		}

		if(GameConnect.Player4 = true){
			Player2Score = AcualPlayer2Score;
			Player3Score = AcualPlayer3Score;
			Player1Score = AcualPlayer1Score;
		}

		if (PlayerG.GameGoing == false) {
			DetermainWinner ();
		}
	}


	void  DetermainWinner(){
		// get the highest score.....
		FistPlace.text = FistPlaceScore;
		SecondPlace.text = SecondPlaceScore;
		FourthPlace.text = FourthPlaceScore;
		FithPlace.text = FithPlaceScore;
	}










			// SYNC SCORES.......
			
	public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
	{
		//we are reicieving data
		if (stream.isReading)
		{
			//receive the next data from the stream and set it to the truLoc varible
			if(GameConnect.Player1 = true){
				AcualPlayer2Score = (float)stream.ReceiveNext(); //the stream send data types of "object" we must typecast the data into a Vector3 format
				AcualPlayer3Score = (float)stream.ReceiveNext();
				AcualPlayer4Score = (float)stream.ReceiveNext();

			}


			if(GameConnect.Player2 = true){
				AcualPlayer1Score = (float)stream.ReceiveNext(); //the stream send data types of "object" we must typecast the data into a Vector3 format
				AcualPlayer3Score = (float)stream.ReceiveNext();
				AcualPlayer4Score = (float)stream.ReceiveNext();

			}

			if(GameConnect.Player3 = true){
				AcualPlayer2Score = (float)stream.ReceiveNext(); //the stream send data types of "object" we must typecast the data into a Vector3 format
				AcualPlayer1Score = (float)stream.ReceiveNext();
				AcualPlayer4Score = (float)stream.ReceiveNext();

			}

			if(GameConnect.Player4 = true){
				AcualPlayer2Score = (float)stream.ReceiveNext(); //the stream send data types of "object" we must typecast the data into a Vector3 format
				AcualPlayer3Score = (float)stream.ReceiveNext();
				AcualPlayer1Score = (float)stream.ReceiveNext();

			}


		}
		//we need to send our data
		else
		{
			//send our posistion in the data stream
			if(GameConnect.Player1 = true){
				stream.SendNext(Player1Score);
			}

			if(GameConnect.Player2 = true){
				stream.SendNext(Player2Score);

			}

			if(GameConnect.Player3 = true){
				stream.SendNext(Player3Score);

			}

			if(GameConnect.Player4 = true){
				stream.SendNext(Player4Score);

			}
		}
	}

}


}

Hello there! @zak666 I have come up with a great way to sort through the scores to get a list of scores from the highest number to the smallest number. Here it is:

    // Create a list to hold all four scores
    public List<int> scores;

    void DetermineWinner()
    {
        // Add each players score to the 'score' list.
        scores.Add(Player1Score);
        scores.Add(Player2Score);
        scores.Add(Player3Score);
        scores.Add(Player4Score);

        // Use the sorting function to sort out numbers
        // from smallest to largest
        scores.Sort();

        // Create a temp list called 'finalList'
        List<int> finalScores = new List<int>();
        // Iterate through the scores backwards to get
        // scores from greates to smallest number.
        for (int i = scores.Count; i --> 0;)
        {
            finalScores.Add(scores*);*

}

// Set the main scores to the greatest to smallest score.
scores = finalScores;
}
If there is anything which you need me to clarify, be sure to let me know!
TBART82

So you just want to know which Player won? And you have all the scores ready?

Just compare the Scores? Either with if statements or with Mathf.Max()

And to say something about your code…
It’s very redundant.
Create a Player class and add the scores etc in it.
Afterwards you can loop through a array of the players and you would have way less code than that.
Write me again if you would like to get more information about that. ^^

Also… What Photon Tutorial did you use? I really would like to learn networking :3