Hey Unity crowd,
I want to get into making assets for unity, mostly code integrations. So I’m wondering, how do you like your 3rd party assets to be organized? Are there any golden rules I should follow to make it easy for end users to have my work, or if I’m super lucky and get this far, multiple assets I’ve created in the same project?
I know it’s not the highest priority task of creating a good asset, but a painless integration into your project/ work flow is important to me.
Thanks!
P.s. not trying to turn this into a rant about other specific assets. Just looking for people’s thoughts and opinions on project organization!