Ok,
so I’ve purchased a great deal of assets so far from the Unity Store and am preparing to purchase a great many more.
Before I do that, I’m trying to figure out the best way to break down and organize everything in them into categories.
Is there a system or easy way to do this that anyone has found?
I would like to take the buildings and combine them, the weapons into another category, tools in another, misc items, etc etc.
One thing I’d recommend is keeping stuff from the Asset Store separate from your own stuff, in a way that makes it very easy for you to know precisely what package something is coming from, and what is your own original IP, and what is licensed IP.
Art Assets, I’d keep under a folder “AssetsFromStore”, and “code assets”, I’d keep under Editor/ and Plugins/, under the respective folders. Hopefully, at some point in time a proper package organization will become a standard in the Asset Store so you don’t have to worry too much about it - just import, and it goes to a reasonable place (I outlined one possible way of doing this here).
But different people have different ideas on how to best organize your project, so unless UT enforces certain folder layouts for packages published through the asset store, it will be a bit of a mess if you have many packages, change the structure yourself, and files are added on updates (because they’ll go to the original location, while the others are updated “in-place”, i.e. where you’ve put them).