Orient free look camera towards a point of interest

Hello !

I’ve recently switched from a basic script controlled camera to Cinemachine. It’s been fantastic. However, there’s one feature I had before that I haven’t been able to reproduce. I’m using a mouse controlled free look camera that orbits around my player. In various situations, I would like to orient it towards a point of interest. For example, when the player starts a dialogue, the camera would orient itself to face the NPC, while still being in orbit around the player. How could I got about reproducing this behaviour using Cinemachine?

Let me know if my question isn’t clear enough. My camera settings are the following (there’s no follow/look at because I set those at runtime):

Thank you in advance for your answers!

You should probably use WorldSpace binding mode, not LockToTargetOnAssign.

You can force the x axis of the FreeLook by setting freeLook.m_XAxis.Value. Have a look at this post: Snap or animate Cinemachine free look camera to look at a specific point