Hi,
Im currently creating a setup where i’m scattering objects on a pcache.
I also exported a normal attribute map in this pcache.
But i cant seem to find a way to orient to that normal.
Connecting that normal attr map to “Set angle from map” or “Set direction from map” doesnt do the trick.
Do i need to do some conversion of the normal attribute in order for unity to see it as a rotation?
Thanks for the help!