Orient particles on normal from pcache

Hi,

Im currently creating a setup where i’m scattering objects on a pcache.
I also exported a normal attribute map in this pcache.
But i cant seem to find a way to orient to that normal.

Connecting that normal attr map to “Set angle from map” or “Set direction from map” doesnt do the trick.
Do i need to do some conversion of the normal attribute in order for unity to see it as a rotation?

Thanks for the help!

Hi, you have to use the attribute axisZ for that. You can do this by using advanced mode in the orient block

1 Like

Big Thanks!