Hello,
Recently I added to Unity an object I have created in blender. The problem I am facing, is that my orientation and axes are wrong. For example, transform.forward moves my object to the right. This also happens with my axes and I don’t know how to fix it. It’s becoming impossible to use any transform or axes direction, because every time I have to find the correct axes by trying and failing many times. I have tried rotating it and some other solutions, but no luck.
Thank you for your time.