Orientation problem

what are you using for your fbx, export settings in blender, and what are you using for import in unity?

This is what i use in blender, you want to set your Up axis and Forward not to what Unity uses for those, but to how your axis are being used in blender. Also make sure Apply Transform is enabled.
8037734--1036694--upload_2022-4-11_9-51-35.png

in Unity i have this.

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