Can anyone out there give me a Unity Javascript expression that yields a rotation whose forward-axis (Z) runs along the up-axis (Y) of another (specified) transform?
TIA
Can anyone out there give me a Unity Javascript expression that yields a rotation whose forward-axis (Z) runs along the up-axis (Y) of another (specified) transform?
TIA
I figured out what was wrong with my code - I was using a Quaternion as a Vector3.
I’m silly like that.
Just in case anyone’s curious, here’s a working approach:
soughtRotation = knownTransform.rotation * Quaternion.LookRotation(Vector3.up);