This is a number of questions in one area because they are all related. I have read the Unity answers that were related, and I still have questions.
Problem: I have an asset imported (specifically,the CauldronGround from the Palace of Orinthalian), and a cube that I made in unity. When I reset the transform position of both, the cube properly goes to zero. The cauldron does not. It reads “0,0,0” in the appropriate places, but it actually goes considerably off origin.
Additionally, when I add a light component to the cauldron, it does not render on the cauldron, but instead renders several units away.
There was an animation component attached to the cauldron, but I removed it. Does that not matter though? I read animations can interfere (it didn’t do anything).
Can I fix any of these problems myself, or were they improperly imported from a 3D modelling program, or?
Thank you for your time.
Ah I see, I will stop gravedigging ;) But is advertising in a new post a misuse of Q&A if its a good way to use a tool than reinventing the wheel?
– SkandYxyz