Orthello 2D Framework PRO - Sprite Batch, Parallax Layers, Path movement, and more...

Orthello Pro has been released ( version 1.1) that, in addition to all 2D framework functionality of the 100% Free core, adds just a little more for a few pence ($35) …

| User Guide | C# Class reference | Online Demo |

Supported functionality :

  • Sprite Batching
    with texture packing and sprite change monitoring
  • (auto updating)*

  • Parallax Layers
    that can hold any Orthello or game object to create
    dynamic, interactive, rich parallax scrolling backgrounds

  • Path movement
    to move or distibute your sprites and animations along editable splines that can be changed
    run-time.

  • Orthello action system
    to quickly setup and run serialized effects stored in actions and action trees
  • ( programming )*
// setup actions and action trees on your sprites

actionController.Add("TileEnd",
    new OTActionTree().
        Action("EndDepth").And("TintBrightYellow",0).
            FollowedBy("EndSize", .5f).And("EndCenter", 1.5f).
                    FollowedBy("EndGrow").And("FadeOut", 1.5f).
                        Destroy());    

sprite.AddController(actionController);

//------------------------------------------------------------------------------
// run an action or action tree whenever you want

actionController.Run("TileEnd");

| User Guide | C# Class reference | Online Demo |

This product can only be aquired through www.wyrmtale.com ( using PayPal checkout )

Excellent 2D framework! I started with the free version of Orthello and upgraded to Pro for the sprite batching feature. Working with sprite batches is very easy and the performance gains are significant. I think this will be especially valuable on iOS. Great work on this, mas!

Thanks … I am happy that you like it.

This looks terrific… Question, is zooming possible as well? Something like the Angry Birds pinch option. so we can scroll along, and pinch in or out.

best,
B.

Yes … with the OT.view.zoom (float) property you can zoom in (>) or out (<) and display less/more of your game world.

You can test this in the 100% Free edition of Orthello because that has all viewer/zooming/pixelPerfect
functionality.