Orthographic camera distortion

Hello there,

I’m working on a little something that involves an orthographic camera and there is an distortion going on which i don’t really understand.

This is a screenshot of my project. http://i.imgur.com/lShoMiN.png

Basically its just a plane divided into squares which is viewed through an orthographic camera looking down on it. The problem though is that if i take a screenshot and i measure up the squares they aren’t all identical in size. As i understand it the orthographic camera display’s a 2D representation of whatever it is pointed at, so in theory all the squares should be of equal size correct ?

I’m hoping someone can tell me whats going on and maybe could help me out solve this problem.

How are you creating the divisions of the plane? If it’s a texture, my first guess would be the wrap mode and the filter mode of the texture. Also, possibly offsets. It’s hard to say without more information however.