I’ve been trying to research what is causing this to no avail.
So I’m trying to use an orthographic camera!
The problem is that the lighting becomes REALLY strange, flickering around randomly and changing randomly as the camera follows my character.
I have noticed that my camera movement script still has the zooming feature enabled by scrolling the mouse wheel…
Obviously, in an orthographic view, zooming along the main axis shouldnt do anything, but in this case, it changes the lighting as well, so I assume this whole problem is related to the camera position.
Does any kind soul have an idea about what’s happening?
I managed to reduce the glitchy behaviour by disabling zoom and ignoring collisions.
Now the flickering is gone, but the problem that remains is that the lighting changes as the character moves around and the camera follows him. It looks completely unnatural, as the lighting should be constant even if the character moves.
“Fixed” by setting the camera to obscenely far away.
Of course this will cause culling issues… hm…
Edit: Also this mean there are no shadows! Is there any better way to fix the issue=
Can you record a video of the symptoms, and show what your camera setup looks like in the editor?
I don’t have to:
You can find the same problem there, also no solution, as with every documented case I have found.
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