Hello.
I’m making an orthographic top down game that allows the player to jump.
Because of the pythagorean theorem, moving diagonally is slower than moving straight. I want to fix this so that diagonal and straight movement is at the same speed.
I’ve read online to normalize the Vector3 before moving but the problem is that I will also be normalizing the axis for jumping which will mess up my jumping.
How can I normalize just the vector created by the two axis used for moving?