OSX Cloud Build failure with 2017.3

Hello,

I recently switcher my OSX Cloud build to Latest 2017.3 as I want my build to match the current version of the editor I am using. For some reasons, I am getting these errors:

66: [Unity] Build target platform name ‘standaloneosxintel64’ is not valid. Supported targets: Android, Linux, Linux64, LinuxUniversal, N3DS, OSXUniversal, PS4, PSM, PSP2, Switch, Tizen, Web, WebGL, WebStreamed, WiiU, Win, Win64, WindowsStoreApps, XboxOne, iOS, tvOS
67: [Unity] Fatal Error! Build target platform name ‘standaloneosxintel64’ is not valid. Supported targets: Android, Linux, Linux64, LinuxUniversal, N3DS, OSXUniversal, PS4, PSM, PSP2, Switch, Tizen, Web, WebGL, WebStreamed, WiiU, Win, Win64, WindowsStoreApps, XboxOne, iOS, tvOS
68: [Unity] Aborting batchmode due to failure:
69: [Unity] Fatal Error! Build target platform name ‘standaloneosxintel64’ is not valid. Supported targets: Android, Linux, Linux64, LinuxUniversal, N3DS, OSXUniversal, PS4, PSM, PSP2, Switch, Tizen, Web, WebGL, WebStreamed, WiiU, Win, Win64, WindowsStoreApps, XboxOne, iOS, tvOS
70: + Building Unity player (standaloneosxintel64)

I’ve seen that in 2017.3, defines were renamed. Is it possible that Cloud Build is still using the previous ‘standaloneosxintel64’ define instead of the new one?

FYI, I created my Cloud Build task for Latest 2017.2 and edited it today to use Latest 2017.3 instead. Previous builds using 2017.2 (before switching) were all fine!

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Actually OSX 32/64 bit platforms are no longer supported in 2017.3 onward. Only OSX Universal. We are working on providing clearer feedback / messaging in Unity Cloud Build specifically, but wont happen until after holidays.

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Still getting that obscure message, luckily I found this thread. Using Unity 2017.3.0.p3.

It’s almost May now, still have this issue. Mayday!

also got caught by this today