With the advent of OSX 10.9 Mavericks I’ve been getting just a little bit excited knowing that OpenGL support is FINALLY being upped to 4.x. That said I’m interested to know if anyone can shed some light on whether features such as Tesserlation and Compute Shaders will work in Unity straight “out of the box”?
Or is this something we will have to then wait for Unity to react too before we get some OpenGL 4 goodness on OSX?