OSX Player Size vs. Mobile

Hi,

I am generating an OSX app from a project that was first targeted for Android. The Android app is about 70 MB in size, but the same project targeted for OSX produces a gigantic 280 MB app (according to the log with around 265 MB only for the textures). The Android app has the same amount of textures. Even if I sum up the listed uncompressed sizes of the contained textures, I won’t end up with that size.
So what’s going wrong here? Or is this normal?

Regards, habitoti

Maybe the android textures are compressed and the OSX ones are not.

Yes, right…the desktop settings where mostly uncompressed. Setting them to compressed shrinks the overall texture size to around 80 MB, leaving me with an app of 121 MB total. Still much larger than the mobile version, which is 70 MB. If I compress that app, I get a 30 MB ZIP. Considerung this is lossless, there is quite some room for improvement here. I just have no clue how…