Hi,
I am generating an OSX app from a project that was first targeted for Android. The Android app is about 70 MB in size, but the same project targeted for OSX produces a gigantic 280 MB app (according to the log with around 265 MB only for the textures). The Android app has the same amount of textures. Even if I sum up the listed uncompressed sizes of the contained textures, I won’t end up with that size.
So what’s going wrong here? Or is this normal?
Regards, habitoti