Othello2D AnimatedSprite positioning problem

Hey there, I try to use Othello2D framework to develop 2D videogames. My problem is the positioning of AnimatedSprite-prefabs. They appear at a different position in the game, than in the editor. They seem to get some offset when the game starts, whereas normal Sprite prefabs stay at the same position they had in the editor.

Any ideas? Help highly appreciated!

Ok, here’s the answer: If you create an new AnimatingSprite from the Orthello Framework, and assign a SpriteContainer and Animation, it gets scaled automatically (to like 33 x and y). If you want to rescale it, you should use the normal transform attributes and not the ones from the Script.