Working on my first 2D platformer, I cannot describe just how much fun I’m having, I program .Net applications in my 9 to 5, but doing this has brought back the wonder of computing that got me started in the first place. This forum has been indispensable in solving problems. For instance I was cleaning up double jumping last night and could not figure out why it would triple jump sometimes, when I figured out that I needed a small delay before the next jump input and got that implemented, I felt like I had just won the Olympics
Onto my question…
I want to setup Unity for my son so he can design levels on his own using my current project, I’ve built a ton of prefabs that are all setup, for instance a moving platform you drop it in, move the start and end and your done. I don’t want him touching code, or tinkering with other things, just put the level together and run the player through it.
I also would like the ability to load a level, is there a good way to accomplish this? Can I save a level out to disk and load it on demand. Given how big they can get, this is going to be a necessity…
In this scenario, would it be better to do a git merge (using GitHub), or save out the level and then load it back in?
Thanks for your help.
-Paul-