OTTTD (yes made with Unity)

(Warning image heavy thread)

Me and 4 others here at Studio SMG released today our tower defense game called OTTTD (over the top tower defense). The game takes a humorous take as a game in general, includes some RPG elements and in general is pretty much over the top.

If you are interested in the game, visit its website:
http://otttd.td/

For the art direction we went very colourful with a cartoony feel. Ilija our pixel and concept artist did all the concepts for the heroes, enemies, towers and environments.
I helped out with the character, enemy and tower modelling as well as several textures (and porting to android + UI stuff). Of course we used TexTools and bunch of other tools including ShoeBox that I wrote. In particular with the UV and AO baking stuff I was able to automate the workflow for us 3D artists a bit.

Since different people worked on the 3d models we used all different 3d packages (max for me, blender and Maya for the others). The last few years I have been more active as a developer at work so it was actually nice to do some low poly modelling again and unwrapping and texturing.

Weapons
We made more than 30 weapon models though I am not sure any more which ones made it already in the game and which ones not. Most of them have funny effects on them when you upgrade to a different gun. The weapon models usually had a triangle limit around 300 tris.

Most of the tower models were modelled by me including most of the textures. We added quite a few different kind of towers and various upgrade levels

Enemies
The enemy models were a nice exercise for low poly modelling, mostly because the design were rather crazy and we had to try to squeeze them into feasible triangle counts. Tallon an intern helped out with the many animations on these units. I’ll post later some rigging GIF’s.

Bosses
The game features a few end bosses (not all revealed here). These usually had bigger textures and higher triangle counts.

Levels
For the levels we had several people working and iterating on them, at times almost everyone was involved into set dressing or tweaking the levels.

Almost forgot that there is also a trailer so you can see how it looks in motion and with gameplay

Bonus materials

Concept art
Initial concept for the game as a whole


Hero Concepts

Low poly Modeling
Most of these models I actually worked on



These units were a bit more detailed

Animations
Most of these animations were done by Talon our intern

more stuff can be found in our SMG flickr stream, as there is simply to much to post it all here.
Imgur

Excellent art style, looks wicked!

Good luck with your release, hopefully all goes well for us both!

Amzing Textures! This really looks nice and i like the characters/weapons. Good Luck!

very cool :smile:

Love the art work :slight_smile:

Wow this looks amazing. I don’t think I am the first person to tell you that, but awesome job guys. Glad to see an actual finished product vs the tons of crap that is in the showcase section. Does this run on iPhone4 or iPad mini? Will pick it up for sure.

nice job. looks very slick

what did you use to model? and what was the process to making your textures.

This does look awesome.

You must have a free to play version… This is actually a place where you could make some money… See how big titles do the job.

very cool indeed! How many tris (roughly) do your turret models have?