We are just getting started with Unity and the beta Flash builder. Please have a look at our multi-player Speed Solitaire Game. We are using the 2D Toolkit from Unikron. There are still some rough edges in the Flash stuff, but overall this was straightforward and fun. We haven’t settled on a UI framework yet, so the UI is pretty rough. Anyway, would love to know if it works for anybody else out there.
This was the result of two people for 11 days starting with lots of programming experience, but no Flash knowledge and very little Unity knowledge.
Thanks for having a look! It is an implementation of what I know as “Speed Solitaire”, but I have also seen referred to as “Nertz”.
The basic idea is to play through your stack of 13 (or ten or whatever) cards. You can play to your work piles (which are yours and nobody else can play on) or to the foundation piles, which are shared between all the players. The game ends when anybody plays through their 13-card pile. The person who goes out isn’t necessarily the winner, though. For each card you play to the shared foundation piles, you earn one point. For each card left in your original stack of 13, you lose 2 points. So you effectively start out with -26 point and are trying to go up from there.
There is a count that shows how many cards you have played up to the foundation piles and there is also a count showing you how many cards are left in your 13-card stack.
Why solitaire: I enjoy this game when played in-person with real cards. It has realtime multiplayer interactions, drag-drop, network synching and other basic conscepts that we wanted to prove out. It is a known game. There was no rule design necessary or play balance to figure out, so we could focus on learning the technolgy instead of desiging something from scratch. In short, it is simple, fun, quick and had a lot of the elements we wanted to get in place for future games.
Why Flash: There are many existing threads on why one would use or not use Flash. I don’t want this thread to turn into one of those. Did you have a more specific question in mind?
I am learning NGUI this weekend. One lesson learned from this game is that I don’t like the Unity GUI system very much.
Thanks again for taking a look and providing feedback.