We released our game on Steam few months ago. From thousands of players we have one report of crashing on startup.
We have the crash dump: crash.zip (34.6 KB)
I looked at the dump but I am clueless. It seems to me like the crash is coming from the Unity Runtime.
Could we get some help?
I linked the PDB files and got this:
CONTEXT: (.ecxr)
rax=0000000000000000 rbx=00000287207fff00 rcx=00000287207fff00
rdx=0000000000000000 rsi=00000287207fff00 rdi=0000000000000000
rip=00007ffa3bca47b0 rsp=00000099d61ceb50 rbp=00000285f0015b50
r8=0000000000000000 r9=00000285a5000030 r10=0000028580000430
r11=00000099d61cec00 r12=0000000000000000 r13=000000000000000b
r14=00000285a52b8690 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
UnityPlayer!AudioMixer::GetSnapshotIndex+0x30:
00007ffa`3bca47b0 488b07 mov rax,qword ptr [rdi] ds:00000000`00000000=????????????????
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffa3bca47b0 (UnityPlayer!AudioMixer::GetSnapshotIndex+0x0000000000000030)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000000
Attempt to read from address 0000000000000000
There is also lots of weird things wrong in the player’s log.
My log after successful start: Player.txt (14.2 KB)
The player’s log: Player.txt (63.4 KB)