Our project is live on Kickstarter: Ninja Baseball!

Hi to everyone on the Unity forums! My name is Ted Brown, I’m the Game Director of Ninja Baseball.

It’s an indie project, so I’m also the designer, scripter, programmer, and… er… marketer. =D (the art is being handled by a talented and professional friend, in case you’re wondering!)

I just want to introduce myself and the project, since we’re building the game in Unity. You will probably see more of me as I get further in development. So far, I have a basic baseball game working with static objects, and the “hard stuff” (animating AI driven characters) is up next. Yeesh!

If the project interests you, and you’d like to be involved as a “first point of contact” for questions (even if you just know who to direct me to), I’d love to hear from you. In the mean time, please check out our Kickstarter page, and share it on your social networks if you’re so inclined.

Thank you!

the game seems to be very fun and so does your fund raise campaign!
hope you get all the money you need to create the game.

oh and by the way, when did you started the fund raise? I’m asking this because you already have 510$ in funds so you should be about 7 days, is it?

Thank you, Pedro!

We actually started yesterday! But so far, it’s just people we know. (We’ve moved around a lot, so we know a lot of people, LOL)

We won’t be a success unless people we don’t know start to make pledges. =) So please spread the word! =D

Sweet project, I wish you luck. Maybe include What platform are you going for? Will it be multiplayer? The structure of pledging is nice. Love the little felt guy. Does kickstarter work where if there is no game or completion, no money changes hands? I forget. Your in the right community for sure to get this done! Good luck.

I would strongly encourage you to put a video up. :slight_smile:

Funny video on your website, good luck on kickstarter.

Hi Ted,

Welcome to the forums!

Good luck with your game project and keep us updated :slight_smile:

Sounds like a great idea.

“Ninja Baseball” reminds me of this time when all the guys at our kung-fu school were playing football.
The game went into sudden death and we discovered it’s easier to throw a person that’s holding the ball into the goals than it is to get the ball from him.

I gotta be honest, I’ll be amazed if you get 10,000 upfront for a game without actually having a fair bit of it done upfront to show off… nor having any prior games released, or atleast advertised on your kickstarter, to demonstrate you can make a good game in the first place.

Not to sound discouraging or anything, because I share your exact same dream of being able to support myself purely from indie game revenue and if you can do it with this as your starting point I would be so inspired by you, and I truly wish and hope you, and me, and anyone else who wants this as there way of life to be able to make it doing so.

BUT I really do think you need to have a significant amount of the game already done, and programmed, and looking good, maybe even have a web player of a short snippet of the game put up somewhere for people to try. Or in the LEAST you need to have links to other games you’ve made, which demonstrate you can actually make a good game. It seems odd to me you go to kickstarter before you go to Unity itself for making a new game…