So the gameplay… you control the main protagonist through some levels. mostly in doors trying to gather clues of to put together a puzzle
So far we designed the first level an apartment where he will find notes , receipts mails on his computer broken stuff. the main script that we thought of is when the protagonist clicks on an object a Gui texture becomes visible/pops up in frond of him and tells him the story of the clue.
but we need some suggestions. like like how can we make a menu where he will be able to check the clues he gathered.?
or how to end the level when the protagonist feels that wants to go on. do i put a screept on the frond door that will activate and give him the option to go to the next level ?