Out of Memory Exception with Sprite

Apparently, when you set the borders of the sprite to the whole sprite (i.e. left, right, top and bottom borders all overlap at the same point), Unity throws an out-of-memory exception, lags, then crashes, continuously. This didn’t happen in the previous beta versions I used (15-18). While I doubt I should be using borders like that, I don’t think it’s reasonable to assume the editor will crash until I force it to unload that sprite asset.

Is this happening during sprite editing or when using it for a UI element.

Not during the sprite editing, and I was using it as a UI element, so I suppose that would be when it happened.

I would submit a bug with a repo project if you can.