Hi,
I have a project with a lot of large textures (~7000x4000 transparent png), loaded dynamically from filesystem at program start. Theses textures are put into plane meshs for a 2D game.
While this works in editor and in development build, it fails in standalone player, crashing with “system out of memory”. Although the sequence of texture loading is always the same, the program crashs not always at loading the same texture, but nearly everytime at a different one.
Any idea or suggestion what I could try? Is there some “texture memory pool size” I could increase?
Thanks!
PS: System is Windows, tried with 2022.3.10f1 and 2022.3.22f1