There’s an advanced texture in my project whose “max size” is 1024, and I wanted to change it to 4096. However, my Unity crashed with “Out Of Memory!” after I did it.
Does anyone know why?
Plus, how to fix this problem(“max size must be 4096”)?
At one point, I needed a picture to scroll, because I was making a vertical shooter.
Anyways instead of making it scroll what I did was broke it down into pieces, and then once that piece wasn’t visible anymore I deleted it from memory, and I just added in the pictures that were supposed to be visible dynamically, worked pretty good too.