Hi
In our application build with Unity 2021.3.20f1 for WebGL, on Chrome and Firefox, we get sometimes ‘out of memory’ error.
Can anybody say something that could be a reason?
It happens on the scene where are:
-video player rendering to RenderTexture on Sphere
-VideoKit from NatML (and I need permission for using a camera and microphone)
-small amount of UI
This is a log from browser:
exception thrown: RuntimeError: memory access out of bounds,RuntimeError: memory access out of bounds
at MemoryProfiler::UnregisterAllocation(void*, unsigned long, MemLabelId const&) (https://myapplication.net/Build/Build0011.wasm:wasm-function[133919]:0x292a35d)
at MemoryManager::smile:eallocate(void*, MemLabelId const&, char const*, int) (https://myapplication.net/Build/Build0011.wasm:wasm-function[134055]:0x2937ffa)
at free_alloc_internal(void*, MemLabelId const&, char const*, int) (https://myapplication.net/Build/Build0011.wasm:wasm-function[134070]:0x2939b9b)
at dynamic_array<DynamicVBOBuffer, 0ul>::~dynamic_array() (https://myapplication.net/Build/Build0011.wasm:wasm-function[129479]:0x275bbfc)
at SharedMeshData::~SharedMeshData() (https://myapplication.net/Build/Build0011.wasm:wasm-function[129529]:0x275f9c9)
at Mesh::ReleaseAndAssignMeshData(SharedMeshData*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[130418]:0x27d1c1a)
at Mesh::~Mesh() (https://myapplication.net/Build/Build0011.wasm:wasm-function[130474]:0x27e2959)
at DestroySingleObject(Object*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[133715]:0x291d81b)
at DestroyObjectHighLevel_Internal(Object*, bool) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131309]:0x2852ce0)
at DestroyObjectHighLevel(Object*, bool) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131310]:0x2852d05)
at Object_CUSTOM_DestroyImmediate(Il2CppObject*, unsigned char) (https://myapplication.net/Build/Build0011.wasm:wasm-function[132494]:0x28baf45)
at Object_DestroyImmediate_m737E5829FEEAE70EE7A004D172042D52E336E1E3 (https://myapplication.net/Build/Build0011.wasm:wasm-function[86880]:0x1807c69)
at Object_DestroyImmediate_m6336EBC83591A5DB64EC70C92132824C6E258705 (https://myapplication.net/Build/Build0011.wasm:wasm-function[86881]:0x1807c9f)
at TextMeshProUGUI_OnDestroy_mF6F5098912944CBAEE8F9162CBC8513B6FCB4DCB (https://myapplication.net/Build/Build0011.wasm:wasm-function[17478]:0x4ae1a3)
at RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915(void (*)(), MethodInfo const*, void*, void**, void*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[107106]:0x1b94576)
at il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) (https://myapplication.net/Build/Build0011.wasm:wasm-function[109186]:0x1bbc334)
at dynCall_iiii (https://myapplication.net/Build/Build0011.wasm:wasm-function[134422]:0x29528cf)
at https://myapplication.net/Build/Build0011.framework.js:1142:20
at invoke_iiii (https://myapplication.net/Build/Build0011.framework.js:22666:10)
at il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) (https://myapplication.net/Build/Build0011.wasm:wasm-function[109160]:0x1bbb7f2)
at il2cpp_runtime_invoke (https://myapplication.net/Build/Build0011.wasm:wasm-function[109230]:0x1bbde65)
at scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) (https://myapplication.net/Build/Build0011.wasm:wasm-function[133519]:0x2907910)
at ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131494]:0x2871db6)
at ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131499]:0x2871fb5)
at SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr) (https://myapplication.net/Build/Build0011.wasm:wasm-function[111831]:0x1c42a86)
at MonoBehaviour::WillDestroyComponent() (https://myapplication.net/Build/Build0011.wasm:wasm-function[131431]:0x286c706)
at PreDestroyRecursive(GameObject&, unsigned long*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131306]:0x2851912)
at PreDestroyRecursive(GameObject&, unsigned long*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131306]:0x28519d1)
at PreDestroyRecursive(GameObject&, unsigned long*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131306]:0x28519d1)
at PreDestroyRecursive(GameObject&, unsigned long*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131306]:0x28519d1)
at PreDestroyRecursive(GameObject&, unsigned long*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131306]:0x28519d1)
at PreDestroyRecursive(GameObject&, unsigned long*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131306]:0x28519d1)
at PreDestroyRecursive(GameObject&, unsigned long*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131306]:0x28519d1)
at DestroyObjectHighLevel_Internal(Object*, bool) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131309]:0x28528ff)
at DestroyObjectHighLevel(Object*, bool) (https://myapplication.net/Build/Build0011.wasm:wasm-function[131310]:0x2852d05)
at RuntimeSceneManager::UnloadSceneInternal(UnityScene*, UnloadSceneOptions) (https://myapplication.net/Build/Build0011.wasm:wasm-function[112011]:0x1c5519d)
at UnloadSceneOperation::IntegrateMainThread() (https://myapplication.net/Build/Build0011.wasm:wasm-function[111940]:0x1c4e1b2)
at PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) (https://myapplication.net/Build/Build0011.wasm:wasm-function[111933]:0x1c4d10b)
at PreloadManager::UpdatePreloading() (https://myapplication.net/Build/Build0011.wasm:wasm-function[111935]:0x1c4d3ff)
at InitPlayerLoopCallbacks()::EarlyUpdateUpdatePreloadingRegistrator::Forward() (https://myapplication.net/Build/Build0011.wasm:wasm-function[131152]:0x284140c)
at ExecutePlayerLoop(NativePlayerLoopSystem*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[111874]:0x1c46e96)
at ExecutePlayerLoop(NativePlayerLoopSystem*) (https://myapplication.net/Build/Build0011.wasm:wasm-function[111874]:0x1c46f32)
at MainLoop() (https://myapplication.net/Build/Build0011.wasm:wasm-function[129004]:0x27020c2)
at dynCall_v (https://myapplication.net/Build/Build0011.wasm:wasm-function[134425]:0x29528ef)
at https://myapplication.net/Build/Build0011.framework.js:1142:20
at browserIterationFunc (https://myapplication.net/Build/Build0011.framework.js:15075:13)
at callUserCallback (https://myapplication.net/Build/Build0011.framework.js:13254:3)
at Object.runIter (https://myapplication.net/Build/Build0011.framework.js:13315:4)
at Browser_mainLoop_runner (https://myapplication.net/Build/Build0011.framework.js:13229:20)