I’ve been playing with unity for a large project I’m working on. The project involves lots downloadable content, potentially 3D scenes built in unity. I can see this happening: Compile the essential native unity code into the app and have the Data folder stored remotely somewhere and downloaded when needed. I have not tried this, but I have a feeling Unity would crash on startup.
Also one more item to be addressed is how can the downloaded data package be broken into scenes. Can unity export in a format that allows this?
To summarize my concerns: Can Unity assets or entire scenes be stored in a way where the content of one scene can be on the phone at once and have unity still work?
Any ideas or thoughts are welcome. Thanks guys