Im making a game. and theres a lot o objects… so i was wondering if theres a way that it will render the objects when you see them and then they will stay rendered… but before that theres like nothing…
i hope i make sense,!
Im making a game. and theres a lot o objects… so i was wondering if theres a way that it will render the objects when you see them and then they will stay rendered… but before that theres like nothing…
i hope i make sense,!
You can have triggers instantiate objects, use a culling mask to not render what is on-screen, etc.
Here’s another discussion on pretty much the same topic: http://forum.unity3d.com/threads/124065-Disable-objects-far-away-from-player-to-make-performance-better