Outbreak, zombie fps

Hi everyone,

a couple friends have developed this little Unity game and would love any sort of advice as to what to do to improve it.

It isn’t getting much recognition at the moment but we’re on the marketing phase right now, trying to get as much feedback (and plays) as possible.

Please leave your 2 cents here, we’d love that.

Thanks a lot!!

failed to update unity player :smile:

https://helpcenter.kixeye.com/hc/en-us/articles/203078723-Why-am-I-getting-Failed-to-update-Unity-Web-Player-

I hope this solves it, if that’s what the problem is

  1. Jumping on cars makes you “invincible,” as zombies can’t jump/climb.
  2. I can’t look down far enough D:
  3. The crosshair is a static image. I’ll give you some crosshair code if you’d like. :slight_smile:

Thanks static_cast!

Each level has some safe places, actually, be it jumping on cars or entering buildings, we kinda agreed that so the player could have a chance to win.
Ammo is a limited resource, and the horde grows big quite fast, killing them from the top of a car isn’t a good idea, but yeah, I think we can extend the limit for looking down, no problem.
There is no shooting spread, that’s why the crosshair remains static, I guess adding it wouldn’t hurt at all.

Again, thanks a lot for your comments!

Here is my feedback.

Graphics are good. I would set the crosshair graphic’s mipmap setting to point so it doesn’t get blurry. MNaybe make it a little smaller as well? The gun could use a little firing animation… If it would go up and down a bit, that would be enough. The jumping physics are like being on the moon :wink: The movement itself is probably via Character Controller? Personally I don’t like the momentum and I know of no major FPS title that has it, I think players just like direct control even if it’s unrealistic without the “gliding” when changing direction. I do understand that using a CC is easier than coding a custom FPS control script. The border around the game world could be done differently; The fence is ok but suddenly there are those mountain-like rocks. I would exchange them for a flat land going in all direction for some distance, maybe with distance fog to mask it. All in all, I would rate it a solid effort :slight_smile:

Whoa, apparently the feedback is actually coming in.

We will try to have all of these working by the weekend.

Thanks a lot for posting and stay tuned for changes!!