Each level has some safe places, actually, be it jumping on cars or entering buildings, we kinda agreed that so the player could have a chance to win.
Ammo is a limited resource, and the horde grows big quite fast, killing them from the top of a car isn’t a good idea, but yeah, I think we can extend the limit for looking down, no problem.
There is no shooting spread, that’s why the crosshair remains static, I guess adding it wouldn’t hurt at all.
Graphics are good. I would set the crosshair graphic’s mipmap setting to point so it doesn’t get blurry. MNaybe make it a little smaller as well? The gun could use a little firing animation… If it would go up and down a bit, that would be enough. The jumping physics are like being on the moon The movement itself is probably via Character Controller? Personally I don’t like the momentum and I know of no major FPS title that has it, I think players just like direct control even if it’s unrealistic without the “gliding” when changing direction. I do understand that using a CC is easier than coding a custom FPS control script. The border around the game world could be done differently; The fence is ok but suddenly there are those mountain-like rocks. I would exchange them for a flat land going in all direction for some distance, maybe with distance fog to mask it. All in all, I would rate it a solid effort