Hello all.
I am attempting to outline a flat code generated mesh to create a spell indicator.
currently every example i can find is using a shader to invert the edge normals of a mesh at a certain threshold… however seeing as all my normals are simply vertical how would i achieve an outline?
I have tried all the shaders on here: http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse as well as other multiple shaders and it only turns the underside of my mesh blue (which makes sense as its the inverted normal)
Any help would be greatly appreciated.