I want to render an outline of an object. There are already some outline shader available for unity
This method creates a new, bigger mesh behind the original one in a pass.
However, I want to apply the outline to a transparent object. This means that even the part which should be transparent is altered:
From what I read, I think that this can be achieved doing some sort of multiple pass, but I have no idea how to do this. I didn’t get if it is possible to pass single pixel between pass, without render them to the screen, in order to use them for testing etc.