Outline Shader glitch

Hello,
I’ve modified terrain shaders so they accepts the use of Outline.
Therefore, there happens to be a glitch, which is only visible when playing.

What’s wrong? It seems that the outlined mesh has a conflict with the original, but even when modifying outline distance, it does the same stuff.

Regards

  • Alex

Pure guess, but try increasing your Camera’s Near Clip Plane.

You’re a genious, it worked. Thank you so much! :slight_smile: