So my code procedurally creates a mesh, applies a transparancy shader to it, clones the object, oversizes the clone by an amount and then applies an outline shader on it. However neither really works. I can throw the default material on it and both render fine. If I toss the outline shader and code on say a sphere it works fine as well. Anyone know if there is something I have to do to tell it to re-render or a problem with procedural meshes? I’ve attached the source project if anyone wants to look at it.
3074158–231217–TI3.unitypackage (35.7 KB)