I am having a lot of issues with color steps. Examples here.
If you aren’t sure what you are looking at, steps (color aliasing) are when the shading should be a smooth gradient, but instead it is limited to a set of colors and creates stripes and ovals.
If you still can’t see this, turn your brightness up.
I am using Unity as a renderer for a short film (like Adam did) so it is important that I do not have steps.
This would typically be an issue if the program is using 8 bit color, but I cannot find any settings to increase the actual outputted color depth. The internet seems to be oblivious to this issue. Hoping I’m just stupid and missed something somewhere.