Output Particle Mesh in opaque mode does not write to depth

For some reason default shader of mesh output does not write to depth even when it’s forced in inspector.
I mean maybe it does, but soft particle does not work as you can see below. The interesting part is that Lit mesh and custom unlit shader works correctly.


Unity 2021.3.10 URP

Morning.
Well this isn’t good… I’ve been able to easily reproduce it on my side and created a Bug.
The issue is under investigation.
You should be able to track the issue Here.

Note that it might take an some time before this page is appear.

Sorry for the inconvenience and thanks for letting us know.

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