I feel really stupid for having to even ask this, but: how do I write a shader that simply outputs the vertex color? I’ve tried a number of different things and they all don’t work
Did you find this page yet?
You can access those colors with Primary, according to this page:
Yes, I saw those already, but they didn’t explain what I want.
Finally got what I need, though:
Shader "VertexColor" {
SubShader {
Pass {
ColorMaterial Diffuse
Lighting Off
}
}
}
I got here by dissecting the VertexColor shader from Unify:
I don’t know what the ColorMaterial tag does exactly, 'cause it is conveniently undocumented. :S