Hello,
I’m currently trying to find out a good way to debug unity apps. I can place breakpoints and all with mono develop, I can output warnings, messages and errors in the editor, I can read a file that my app has written to after the app has run, but…
Is there a way that I can output regular debug messages like OutputDebugString in C++ or System.Diagnostics.Debug.WriteLine in C#? I’d love to have DebugView running when I’m running an app (not in the editor) so I can see the messages immediately instead of checking a log file.