I copied some numbers from a brackeys tutorial (too lazy to calculate them myself
) but I get a outside of bounds error at line 21. I dont understand why it should be declared correctly.
public void GenerateChunkMesh(int widthInUnits, float[,] noise)
{
verts = new Vector3[(widthInUnits + 1) * (widthInUnits + 1)];
tris = new int[widthInUnits * widthInUnits * 6];
for(int y = 0, i = 0; y < widthInUnits; y++)
{
for(int x = 0; x < widthInUnits; x++)
{
verts[i] = new Vector3(transform.position.x + x, noise[x, y], transform.position.y + y);
i++;
}
}
int vert = 0;
int triangles = 0;
for (int j = 0; j < verts.Length - 1; j++)
{
for (int i = 0; i < verts.Length - 1; i++)
{
tris[triangles + 0] = vert + 0;
tris[triangles + 1] = vert + widthInUnits + 2;
tris[triangles + 2] = vert + 1;
tris[triangles + 3] = vert + 1;
tris[triangles + 4] = vert + widthInUnits + 1;
tris[triangles + 5] = vert + widthInUnits + 2;
triangles += 6;
vert++;
}
vert++;
}
}
Surely I am overseeing something obvious here but I dont get it.