I do realise the whole basis of Unity is a cracking, somewhat automated frame rate and fixed physics and all that good stuff.
But, is there a way to break out of this loop and have a code script bang away as fast as possible halting all updates? I’m working on a small project that’s creating 10-50k objects, I’m sure it could run faster if the auto stuff weren’t doing it’s thing.
I don’t at present think it’s a very good candidate for dots due to the amount of data manipulation going on, it’s not just prefabs, it’s a bunch of classes too.
Interesting… Usually the questions like this are the reverse. Someone creating a very large number of something and complaining the game freezes for several seconds while Unity does exactly what it was told