Hi community code works fine however i want to be able to edit the yield variable time in the unity editor to speed up testing for example less or more time…How do I make it accessible outside the script?
var page1 : GameObject;
var page2 : GameObject;
function Start () {
yield new WaitForSeconds(7);
page1.gameObject.active = false;
page2.gameObject.active = true;
yield new WaitForSeconds(24);
page2.gameObject.active = false;
}
var pauseTime1 : float = 7.0;
var pauseTime2 : float = 24.0;
var page1 : GameObject;
var page2 : GameObject;
function Start () {
yield new WaitForSeconds(pauseTime1);
page1.gameObject.active = false;
page2.gameObject.active = true;
yield new WaitForSeconds(pauseTime2);
page2.gameObject.active = false;
}
Cheers Buddy for the quickresponce
Hi out of interest what does the class “float” do?
it is a class right?
a float makes the variable able to contain numbers with decimals, otherwise it will round it.
I think technically that float is a type and not a class (whereas String is a class).
Classes have methods and properties…
var x : String = “hello world”;
print( “x is " + x.length + " chars long” );
Types don’t – they’re more fundamental.