Outward is an open world RPG that want to simulate what the life of an adventurer would feel like. Players will have to hunt to get food, find water source to drink and setup camps to have a shelter for the night.
Inventory
Player’s inventory will be divided in two parts. His/her character inventory, named the pouch, which will be extremely limited, like a couple of weapons, a few potions and herbs. Most of the inventory will be put in the second part, the backpack. Though also limited, the bag’s capacity will be much higher than the pouch.
We also want to bag to be able to receive damage. Receiving a hit while wearing your backpack could damage it, reducing it’s capacity and stuff falling from it. It will be possible to put the bag down while exploring and fighting, then returning back to get it and then put loot in it.
The world
For design purpose and software limitation, we have decided to divide or world into medium sized zone. Outward won’t be a seamless world but will have several areas with dimension around 2km by 2km. Travelling between each areas would require the player to use a caravan, boat or other traveling options. Moving from an area to another would be done instantly in term of real life time, but would take a few to several in game days. So the player would need to have enough provision to complete his/her journey.
Having areas divided that way will allow us to make completely different biomes without having to worry about the transition. Those areas will also have changing weather depending of the climate. Desert could have sandstorm, tempered zone would have rain, and colder area would have snow. So far we are just tackled the later.
Update April 21st -----
Also, the snow will melt if there is a heat source close to it (such as a fire sigil or fire ball).
Coop
Exploring such vast world would be even better with friends. That’s why we decided to make Outward coop compatible. Players will be able to play together on both online and splitscreen, a feature that tends to be put aside these days.
To play online, a player will put a request on a job board in inns that other players will be able to see and join if they want. The client will then join the “host” world “à la Dark Souls”. Players playing in splitscreen will also have the option to share the same world and progression.
Update April 21st: ----
An option we want to add to the Online coop is a way to play splitscreen. Yup, you have read right. We will allow players to see what your coop partner is seeing by simulating splitscreen over the network.
There is still a lot to talk about, like the factions, the skills and spells, quests and dialogues, etc. I will come into that in future updates. Stay tuned!
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The game is on greenlight, feel free to thumbs-up it EDIT: We have been Greenlit in 7 days!
http://steamcommunity.com/sharedfiles/filedetails/?id=424386335