OUYA - Input Manager

Hi all,

Anybody with an Ouya devkit manage to implement their InputManager class? I don’t really understand how it works and a really simple implementation would go a long way.

Thanks!

I need this as well. A post over a year old doesn’t inspire confidence :frowning:

LeakySink, did you get this working? Care to share?

Easy enough first download from github master
Then extract the assets folder in you own assets folder (for ProjectSettings as well)

then use OUYAExampleCommon.GetAxis(string name, OUYAPlayer player)
If you want to test it you need to connect a controller to your PC
or make a class that makes it possible to use the keyboard