Overcome with Emotion *Weep*

After having months and months of pure joy creating with Unity, I couldn’t contain my emotions any longer, so I thought I better post this here. I don’t think I’ve ever had more fun doing anything before, and I don’t think I’ve ever been so satisfied with a product and the company that backs it up. (Believe me, I don’t usually gush about ANY product!) I was just about to jump off the Brooklyn Bridge (first I would have had to fly there from Albuquerque), when I discovered Unity. I had never once considered getting into game development, until I first played around with the demo version. Now I have so many ideas that I’m having trouble focusing on any one direction.

Tonight I just tried out Application.OpenURL for the first time, and that was it for me: My cornball emotions all bubbled to the surface. This is my way of saying thank you to OTEE, for Unity, for your hands-on approach to supporting us with answers to all our questions, and for the way you run your business.

(No, I’m not looking for a discount on version 2.0…) :sweat_smile:

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Well, I am!

But seriously I must agree. It’s nice to have one’s own limitations be the productivity barrier instead of the software’s.

Yes, Marble, just about every time I thought I found a bug, it turned out to be me.

Another thing I wanted to mention is that the Unity Community has also been great. This is one of the few places where a noob like me can feel at home and not be embarrassed about asking ridiculous questions. I’ve been to other forums where people get downright hostile with each other.

yep100% 8) AC

Amen Brother! We’re gonna Unify the interwebs!

Seriously, I have the same feeling about Unity that I did when I first discovered Flash: it is going to change what the web can be. Very exciting to have that kinda power in your hands.

Now if I could only get my rigged Blender characters into Unity, my joy would be complete.

edit - corrupted memory, Flash 2 came in '97. :sweat_smile:

Hear, hear!

Agree 100%. Nice post terransage. :smile:

sniffle

hey polytropi… guess it’s been beat to death and i know bigk’s tried alot. do you have access to a PC? can you get any animation out of blender - maybe .x? you probably could convert that in milkshape or ultimate unwrap. ain’t native support but $25-50 ain’t so bad. maybe it would even work under parallels/bootcamp… </thread hijack>

Hijack Pt 2

Lets not forget Dim3. After all, Yoggy boned a fish…
AC

PS Beware, I dont think it has an “undo” feature

Thanks for the post Terran Sage. Makes my day.

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Hi, Polytropoi, I posted a “workaround manual” for dim3Inspire a while ago, here and on the Wiki, but I haven’t used dim3 for a while. I successfully skinned a primitive robot (created in Blender) with it and used it in a test game. At first it was hard to figure out, but then it seemed to get much easier:

http://forum.unity3d.com/viewtopic.php?t=2632&highlight=&sid=b6c84261745017a53b06a5a8de1c101b

i’d certainly want an undo if i boned a fish…

I think someone said they tried it in Milkshape and it worked (don’t quote me on that, my memory slips at the worst possible times). I tried it through UU3D and didn’t have any luck. But, I did notice the other day that UU3D just released a new version, so there’s a chance the situation is different now.

As for me, I’ve since added C4D to my workflow (which has it’s own set of limitations) so for now I’m using Blender to model and C4D to animate.

Ok, back to the thread…

Yeah, really… let’s get back to the heart felt acknowledgement of how great Unity is. My sap meter is way up there… 9.5 out of 10 at least. Very good, but let’s not see OTEE get away with too much praise. I still need to see dynamic shadows and possibly some pre-calculated light maps for 2.0. It might be in the works, but who knows?

Indeed. In the face of such honest emotion, I am now ashamed of my whining on this board about stuff over which OTEE has little or no control (i.e. Blender export) and will henceforth be grateful for all my blessings, not least of which is Unity. It’s a poor artist that blames his tools, and a stupid one that blames a tool as capable as Unity.

Thanks to hijackers for suggestions, but rigging/animating is hard enough for me, and I need a tool at least as good as Blender for that, and a way to move that data into other apps. Unless very good news comes on the collada front in the next couple of weeks, I expect I’ll break down and buy a commercial app for this - leaning toward XSI.

[/quote]

I can honestly say that as newcomers to game development, we would be dead in the water without Unity. The Unity IDE itself, its robustness on a lot of platforms, the incredibly involved OTEE guys, and the equally amazing and helpful Unity community have helped us make real progress with our project.

If we’d stayed with Torque, I think we’d still be trying to figure out how to import content, and still wouldn’t know the difference between a normal and a lightmap!

So thanks OTEE and Unity heads everywhere for helping us to make this dream come true and get started with this incredible technology.

Cheers,
Steve

I haven’t had more fun/excitement with a tool since DeluxePaint IV on the Amiga… and NEVER as much productivity as I get from Unity. My business is heading away from 2D and into 3D, heavily, and completely thanks to Unity.

-Joachim and Team:
Credit where credits’ due guys, you’ve made the easiest engine I’ve ever had the luxury to use, you’re really good at helping on the forum, and the couple of bugs I’ve encountered you addressed and fixed just like that…, The Docs that update themselves are flaming awesome, and you have enabled me and others to create artwork thats pretty much tommorrows technology…

Too often we all fail to show appreciation and TerranSage’s post is a welcome reminder that you guys dont owe this to us, its an absolutely wicked opportunity you’ve offered, and we are seriously thankful…Unity has changed my life. I used to have filmmaking aspirations, but that is old hat compared to game making.

Thanks bigtime. We really really mean it
AC

what he said ; )

i think back to when i was researching engines (and knowing absolutely ZERO about game production) - my three final contenders were torque, crystalspace unity. i don’t remember exactly what it was that made me pick unity, but now, while i still consider myself quite the noob in general, i have learned enough to know that had i chose otherwise i would never have gotten as far as i have with unity (and still going strong woo!)

good stuff.

That’s just made my week! :slight_smile:

Cheers,

Luis.