So, I just recently spent the day messing around with normal mapping and all that fun stuff in blender.
I am kind of balancing between artistic creativity and programmatic creativity. I want to be “The best of both worlds” in a sense ( I know this isn’t something accomplished over night ). Id like to create good assets, and turn them into games as well.
Out of the blue, I thought to myself, " Huh. I haven’t made a missile yet, and missiles are cool ! ". So I began making it in Blender and texturing.
Anyways, when all that’s said and done, I decided to import it into Unity and perhaps attempt a challenge I haven’t tried yet - Making my 3D model a homing rocket of destruction
Here comes the curve that everyone loves to practice! Complex math equations. Especially with coding, the added complexity of having to nest certain things for a working product can make these complex math equations quite hard to wrap your head around. At least mine, that is.
My wondering brought me to the oh so lovely wiki on Trajectory, with all sorts of scary numbers.
So, how do I overcome it? How does one even begin to practice, to get up to the point of even being able to implement these equations into code format?
What do you guys recommend? How can I practice and get visual results? How did you guys go from hardly being able to make a character controller, to being able to make trajectory and things alike?. Now, I know experience is the answer. But I guess I’m kinda just lost on where to start to even begin to gain the knowledge on how Id ever possibly do this kinda stuff.
One would think trajectory, would be easier because of all its uses in video games (Grenades, bullet phys, sports, etc).
Perhaps theres a concept or something I’m missing?
General discussion about complex maths in unity and how to get past the curve (No parabolic pun intended… lol)! ![]()